isFlashlightOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Weapons | |gr2= Weapons | ||
| Returns true if there is a linked and enabled flashlight on a given weapon. | | Returns true if there is a linked and enabled flashlight on a given weapon. | ||
| unit '''isFlashlightOn''' weapon | | unit '''isFlashlightOn''' weapon | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= weapon: [[String]] | |p2= weapon: [[String]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | |x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | ||
</code> | </code> | ||
| [[enableGunLights]] | | [[enableGunLights]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:40, 18 January 2021
Description
- Description:
- Returns true if there is a linked and enabled flashlight on a given weapon.
- Groups:
- Object ManipulationWeapons
Syntax
Examples
- Example 1:
player isFlashlightOn (currentWeapon player);
Additional Information
- See also:
- enableGunLights
Notes
-
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