modelToWorldVisual: Difference between revisions

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[[Category:Scripting Commands|MODELTOWORLD]]
[[Category:Scripting Commands|MODELTOWORLD]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.32|Game version=
|1.32


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope


| Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. |DESCRIPTION=
| Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].


| object '''modelToWorldVisual''' modelPos |SYNTAX=
| object '''modelToWorldVisual''' modelPos


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) |PARAMETER2=
|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre)


| [[Array]] - world position in format [[PositionAGL]] |RETURNVALUE=
| [[Array]] - world position in format [[PositionAGL]]
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>


| [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |SEEALSO=
| [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]


}}
}}

Revision as of 01:06, 18 January 2021


Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition

Notes

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Notes