revealMine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Mines | |gr1= Mines | ||
| Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.) | | Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.) | ||
| side '''revealMine''' mine | | side '''revealMine''' mine | ||
|p1= side: [[Side]] | |p1= side: [[Side]] | ||
|p2= mine: [[Object]] | |p2= mine: [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[west]] [[revealMine]] _mine;</code> | |x1= <code>[[west]] [[revealMine]] _mine;</code> | ||
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]] | | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:27, 18 January 2021
Description
- Description:
- Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.)
- Groups:
- Mines
Syntax
Examples
- Example 1:
west revealMine _mine;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 10, 2017 - 21:59 (UTC)
- AgentRev
-
Manual mine detection introduced in A3 v1.76 can be overridden with something like this:
0 spawn { while {true} do { if ("MineDetector" in items player) then { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; } else { uiSleep 3; }; }; };