selectMin: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.66 | |1.66 | ||
|gr1= Arrays | |gr1= Arrays | ||
|Returns the array element with [[min]]imum numerical value. Engine solution to [[BIS_fnc_lowestNum]] and [[BIS_fnc_findExtreme]]. Therefore it is expected that supplied array consists of [[Number]]s only. [[Boolean]]s however are also supported and will be evaluated as [[Number]]s: [[true]] - 1, [[false]] - 0. [[nil]] value treated as 0. | |Returns the array element with [[min]]imum numerical value. Engine solution to [[BIS_fnc_lowestNum]] and [[BIS_fnc_findExtreme]]. Therefore it is expected that supplied array consists of [[Number]]s only. [[Boolean]]s however are also supported and will be evaluated as [[Number]]s: [[true]] - 1, [[false]] - 0. [[nil]] value treated as 0. | ||
{{Warning | Other non [[Number]] elements (not recommended) will be evaluated as 0 and '''Bad conversion: scalar''' message will be logged into .[[rpt]].}} | {{Warning | Other non [[Number]] elements (not recommended) will be evaluated as 0 and '''Bad conversion: scalar''' message will be logged into .[[rpt]].}} | ||
|'''selectMin''' array | |'''selectMin''' array | ||
|p1= array: [[Array]] - array of [[Number]]s | |p1= array: [[Array]] - array of [[Number]]s | ||
| [[Anything]] - element with [[min]]imum numerical value | | [[Anything]] - element with [[min]]imum numerical value | ||
|x1= <code>_min = [[selectMin]] [1,2,3,4,5]; //1</code> | |x1= <code>_min = [[selectMin]] [1,2,3,4,5]; //1</code> | ||
|x2= <code>// Same as, for example: | |x2= <code>// Same as, for example: | ||
_min = _a [[min]] _b [[min]] _c [[min]] _d; | _min = _a [[min]] _b [[min]] _c [[min]] _d; | ||
// Only faster: | // Only faster: | ||
_min = [[selectMin]] [_a,_b,_c,_d];</code> | _min = [[selectMin]] [_a,_b,_c,_d];</code> | ||
| [[selectMax]], [[min]], [[max]], [[selectRandom]], [[select]], [[selectRandomWeighted]] | | [[selectMax]], [[min]], [[max]], [[selectRandom]], [[select]], [[selectRandomWeighted]] | ||
}} | }} |
Revision as of 11:01, 18 January 2021
Description
- Description:
- Returns the array element with minimum numerical value. Engine solution to BIS_fnc_lowestNum and BIS_fnc_findExtreme. Therefore it is expected that supplied array consists of Numbers only. Booleans however are also supported and will be evaluated as Numbers: true - 1, false - 0. nil value treated as 0.
- Groups:
- Arrays
Syntax
- Syntax:
- selectMin array
- Parameters:
- array: Array - array of Numbers
- Return Value:
- Anything - element with minimum numerical value
Examples
- Example 1:
_min = selectMin [1,2,3,4,5]; //1
- Example 2:
// Same as, for example: _min = _a min _b min _c min _d; // Only faster: _min = selectMin [_a,_b,_c,_d];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note