surfaceIsWater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Positions | |gr1= Positions | ||
| Returns whether water is at given position. | | Returns whether water is at given position. | ||
|'''surfaceIsWater''' position | |'''surfaceIsWater''' position | ||
|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>_isWater= [[surfaceIsWater]] [1000, 3000];</code> | |x1= <code>_isWater= [[surfaceIsWater]] [1000, 3000];</code> | ||
|x2= <code>_isWater = [[surfaceIsWater]] [[position]] [[player]];</code> | |x2= <code>_isWater = [[surfaceIsWater]] [[position]] [[player]];</code> | ||
| [[surfaceType]], [[surfaceNormal]], [[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[isOnRoad]] | | [[surfaceType]], [[surfaceNormal]], [[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[isOnRoad]] | ||
}} | }} |
Revision as of 11:26, 18 January 2021
Description
- Description:
- Returns whether water is at given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceIsWater position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Boolean
Examples
- Example 1:
_isWater= surfaceIsWater [1000, 3000];
- Example 2:
_isWater = surfaceIsWater position player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 4 May, 2012
- Osmo
- Does not work with inland water. Works only with sea water.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Positions
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands