BIS fnc animalBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
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| [[Nothing]]|RETURNVALUE= | | [[Nothing]]|RETURNVALUE= | ||
|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> | |x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> | ||
| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }} | | [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }} |
Revision as of 21:16, 17 January 2021
Description
- Description:
- Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - The controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
[animal] call BIS_fnc_animalBehaviour;
Additional Information
- See also:
- Animal BehaviourcreateAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
-
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.