BIS fnc distance2Dsqr: Difference between revisions
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|x1= <code>[ [[player]], soldier_1 ] [[call]] '''BIS_fnc_distance2Dsqr'''</code> |Example1= | |x1= <code>[ [[player]], soldier_1 ] [[call]] '''BIS_fnc_distance2Dsqr'''</code> |Example1= | ||
|x2= <code>[ [100,100,0],[0,0,0] ] [[call]] '''BIS_fnc_distance2Dsqr'''</code> | |x2= <code>[ [100,100,0],[0,0,0] ] [[call]] '''BIS_fnc_distance2Dsqr'''</code> | ||
|[[BIS_fnc_distance2D]], [[distance2D]], [[distance]] |SEEALSO= | |[[BIS_fnc_distance2D]], [[distance2D]], [[distance]] |SEEALSO= |
Revision as of 21:32, 17 January 2021
Description
- Description:
- Returns the SQUARE of the distance between the two objects or positions "as the crow flies" (ignoring elevation).
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [Point_1,Point_2] call BIS_fnc_distance2Dsqr;
- Parameters:
- Point_1: Object or Position
- Point_2: Object or Position
- Return Value:
- Number - Squared distance
Examples
- Example 1:
[ player, soldier_1 ] call BIS_fnc_distance2Dsqr
- Example 2:
[ [100,100,0],[0,0,0] ] call BIS_fnc_distance2Dsqr
Additional Information
- See also:
- BIS_fnc_distance2Ddistance2Ddistance
Notes
-
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