BIS fnc sceneSetBehaviour: Difference between revisions
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{{Function | {{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
| Enables / disables a specific set of AI units, usable for cutscenes. | | Enables / disables a specific set of AI units, usable for cutscenes. | ||
| param call [[BIS_fnc_sceneSetBehaviour]]; | | param call [[BIS_fnc_sceneSetBehaviour]]; | ||
|p1= [[String]] - String to toggle AI ("enableAI","disableAI") | |p1= [[String]] - String to toggle AI ("enableAI","disableAI") | ||
|p2= [[Array]] - AI units that should be affected by function. | |p2= [[Array]] - AI units that should be affected by function. | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> | |x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> | ||
| [[disableAI]], [[enableAI]], [[enableSimulation]] | | [[disableAI]], [[enableAI]], [[enableSimulation]] | ||
}} | }} | ||
Revision as of 23:45, 17 January 2021
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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