BIS fnc selectRespawnTemplate: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Respawn |GROUP1=
|gr1= Respawn


| Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use. |Description=
| Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.


| [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]] |Syntax=
| [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]]


|p1= mode: [[String]] - '''case-sensitive''', can be one of:
|p1= mode: [[String]] - '''case-sensitive''', can be one of:
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* "initRespawn"
* "initRespawn"
* "initRespawnStart"
* "initRespawnStart"
* "initRespawnEnd" |Parameter 1=
* "initRespawnEnd"


|p2= arguments: [[Array]] |Parameter 2=
|p2= arguments: [[Array]]


| [[Array]] of [[Script_(Handle)|Script handle]] |Return value=
| [[Array]] of [[Script_(Handle)|Script handle]]


|x1= <code>["playerKilledScript", []] [[call]] [[BIS_fnc_selectRespawnTemplate]];</code> |Example 1=
|x1= <code>["playerKilledScript", []] [[call]] [[BIS_fnc_selectRespawnTemplate]];</code>


| [[Description.ext#respawn|Description.ext/respawn]] |See also=
| [[Description.ext#respawn|Description.ext/respawn]]
}}
}}



Revision as of 23:46, 17 January 2021

Hover & click on the images for description

Description

Description:
Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[mode, arguments] call BIS_fnc_selectRespawnTemplate
Parameters:
mode: String - case-sensitive, can be one of:
  • "playerKilledScript"
  • "playerRespawnScript"
  • "playerRespawnSeagullScript"
  • "playerResurrectScript"
  • "playerRespawnOtherUnitScript"
  • "initRespawn"
  • "initRespawnStart"
  • "initRespawnEnd"
arguments: Array
Return Value:
Array of Script handle

Examples

Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;

Additional Information

See also:
Description.ext/respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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