BIS fnc wpAngle: Difference between revisions
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] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1= | ] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1= | ||
| exec=spawn | | exec=spawn | ||
| [[:Category:Function Group: Waypoints|Waypoint functions]] |SEEALSO= | | [[:Category:Function Group: Waypoints|Waypoint functions]] |SEEALSO= |
Revision as of 21:07, 17 January 2021
Description
- Description:
- CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
- Parameters:
- circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
- circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
- circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
- customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
- hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;
Additional Information
- See also:
- Waypoint functions
Notes
-
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