BIS fnc wpAngle: Difference between revisions

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] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1=
] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1=


| exec=spawn |=
| exec=spawn


| [[:Category:Function Group: Waypoints|Waypoint functions]] |SEEALSO=
| [[:Category:Function Group: Waypoints|Waypoint functions]] |SEEALSO=

Revision as of 21:07, 17 January 2021

Hover & click on the images for description

Description

Description:
CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
Waypoint functions

Notes

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