commandWatch: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1= Unit Control |GROUP1=
|gr1= Unit Control


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. |DESCRIPTION=
| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target.


| units [[commandWatch]] position |SYNTAX=
| units [[commandWatch]] position


|p1= units: [[Object]] or [[Array]] |PARAMETER1=
|p1= units: [[Object]] or [[Array]]


|p2= position: [[Array]] - format [[Position]] |PARAMETER2=
|p2= position: [[Array]] - format [[Position]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|s2= units [[commandWatch]] target |SYNTAX2=
|s2= units [[commandWatch]] target


|p21= units: [[Object]] or [[Array]] |PARAMETER21=
|p21= units: [[Object]] or [[Array]] |PARAMETER21=
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|p22= target: [[Object]] |PARAMETER22=
|p22= target: [[Object]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]
   
   
|x1= <code>_soldierOne [[commandWatch]] [[markerPos]] "MarkerMoveOne";</code> |EXAMPLE1=
|x1= <code>_soldierOne [[commandWatch]] [[markerPos]] "MarkerMoveOne";</code>


|x2= <code>[s1, s2] [[commandWatch]] [[player]];</code> |EXAMPLE2=
|x2= <code>[s1, s2] [[commandWatch]] [[player]];</code>


|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. |Multiplayer=
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. |Multiplayer=


| [[doWatch]], [[lookAt]], [[glanceAt]] |SEEALSO=
| [[doWatch]], [[lookAt]], [[glanceAt]]
}}
}}



Revision as of 00:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Unit Control

Syntax

Syntax:
units commandWatch position
Parameters:
units: Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
units commandWatch target
Parameters:
units: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
Example 2:
[s1, s2] commandWatch player;

Additional Information

See also:
doWatchlookAtglanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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