allowFleeing: Difference between revisions

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|arg= local |Multiplayer Arguments=
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|eff= global |Multiplayer Effects=
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|gr1= Object Manipulation |GROUP1=
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|gr2= Groups |GROUP2=
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| Sets the cowardice level (the lack of courage or bravery) of a group or unit.
| Sets the cowardice level (the lack of courage or bravery) of a group or unit.
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* 0 means maximum courage, while 1 means always fleeing.
* 0 means maximum courage, while 1 means always fleeing.
* More details in [[fleeing]]
* More details in [[fleeing]]
|DESCRIPTION=


| name '''allowFleeing''' cowardice |SYNTAX=


|p1= name: [[Object]] or [[Group]] |PARAMETER1=
| name '''allowFleeing''' cowardice


|p2= cowardice: [[Number]] |PARAMETER2=
|p1= name: [[Object]] or [[Group]]


| [[Nothing]] |RETURNVALUE=
|p2= cowardice: [[Number]]
 
| [[Nothing]]
   
   
|x1= <code>_group1 [[allowFleeing]] 0;</code> |EXAMPLE1=
|x1= <code>_group1 [[allowFleeing]] 0;</code>


| [[fleeing]] |SEEALSO=
| [[fleeing]]


}}
}}

Revision as of 00:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the cowardice level (the lack of courage or bravery) of a group or unit.

Notes:
  • The more cowardice a Group or Object has, the sooner it will start fleeing.
  • 0 means maximum courage, while 1 means always fleeing.
  • More details in fleeing
Groups:
Object ManipulationGroups

Syntax

Syntax:
name allowFleeing cowardice
Parameters:
name: Object or Group
cowardice: Number
Return Value:
Nothing

Examples

Example 1:
_group1 allowFleeing 0;

Additional Information

See also:
fleeing

Notes

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Only post proven facts here! Add Note

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