camCommand: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00|= Game version | |1.00|= Game version | ||
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|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
|gr1= Camera Control | |gr1= Camera Control | ||
| Executes a command on the given ''camera / actor'' object. Known commands for: | | Executes a command on the given ''camera / actor'' object. Known commands for: | ||
Line 35: | Line 35: | ||
{{!}}} | {{!}}} | ||
{{Informative | The [[camCommand]] effect is immediate and does not need [[camCommit]]/[[camCommitPrepared]].}} | {{Informative | The [[camCommand]] effect is immediate and does not need [[camCommit]]/[[camCommitPrepared]].}} | ||
| camera [[camCommand]] command | | camera [[camCommand]] command | ||
|p1= camera: [[Object]] - see [[camCreate]] | |p1= camera: [[Object]] - see [[camCreate]] | ||
|p2= command: [[String]] - see description | |p2= command: [[String]] - see description | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_camera [[camCommand]] "manual on";</code> | |x1= <code>_camera [[camCommand]] "manual on";</code> | ||
|x2= <code>[[private]] _camera = "CamCurator" [[camCreate]] [0,0,0]; | |x2= <code>[[private]] _camera = "CamCurator" [[camCreate]] [0,0,0]; | ||
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_camera [[camCommand]] "atl off"; | _camera [[camCommand]] "atl off"; | ||
_camera [[camCommand]] "surfaceSpeed off"; | _camera [[camCommand]] "surfaceSpeed off"; | ||
</code> | </code> | ||
| [[cameraEffect]], [[camCreate]], [[camCommit]] | | [[cameraEffect]], [[camCreate]], [[camCommit]] | ||
}} | }} | ||
Revision as of 00:03, 18 January 2021
Description
- Description:
- Executes a command on the given camera / actor object. Known commands for:
All cameras "Camera" "Seagull" "CamCurator" - "manual on"
- "manual off"
- "inertia on"
- "inertia off"
- "landed" lands the seagull
- "airborne" makes the seagull fly
- "maxPitch (x)" (number, in degrees)
- "minPitch (x)" (number, in degrees)
- "speedDefault (x)" (number)
- "speedMax (x)" (number)
- "ceilingHeight (x)" (number, in meters)
- "atl (x)" (on/off)
- "surfaceSpeed (x)" (on/off)
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camCommand command
- Parameters:
- camera: Object - see camCreate
- command: String - see description
- Return Value:
- Nothing
Examples
- Example 1:
_camera camCommand "manual on";
- Example 2:
private _camera = "CamCurator" camCreate [0,0,0]; _camera camCommand "maxPitch 89"; _camera camCommand "minPitch -89"; _camera camCommand "speedDefault 0.1"; _camera camCommand "speedMax 2"; _camera camCommand "ceilingHeight 5000"; _camera camCommand "atl off"; _camera camCommand "surfaceSpeed off";
Additional Information
- See also:
- cameraEffectcamCreatecamCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands