doWatch: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target. | | Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target. | ||
| unit(s) '''doWatch''' position | | unit(s) '''doWatch''' position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
|p2= position: [[Array]] - format [[Position]] | |p2= position: [[Array]] - format [[Position]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= unit(s) '''doWatch''' target | |s2= unit(s) '''doWatch''' target | ||
|p21= unit(s): [[Object]] or [[Array]] |PARAMETER21= | |p21= unit(s): [[Object]] or [[Array]] |PARAMETER21= | ||
Line 27: | Line 27: | ||
|p22= target: [[Object]] |PARAMETER22= | |p22= target: [[Object]] |PARAMETER22= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_soldierOne '''doWatch''' [[markerPos]] "MarkerMoveOne"</code> | |x1= <code>_soldierOne '''doWatch''' [[markerPos]] "MarkerMoveOne"</code> | ||
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed. | The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed. | ||
|x2= <code>_soldierOne '''doWatch''' _eastSoldier</code> | |x2= <code>_soldierOne '''doWatch''' _eastSoldier</code> | ||
The unit named "soldierOne" will watch the unit named "eastSoldier". | The unit named "soldierOne" will watch the unit named "eastSoldier". | ||
| [[commandWatch]], [[lookAt]], [[glanceAt]] | | [[commandWatch]], [[lookAt]], [[glanceAt]] | ||
}} | }} |
Revision as of 00:37, 18 January 2021
Description
- Description:
- Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) doWatch position
- Parameters:
- unit(s): Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit(s) doWatch target
- Parameters:
- unit(s): Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne doWatch markerPos "MarkerMoveOne"
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.- Example 2:
_soldierOne doWatch _eastSoldier
The unit named "soldierOne" will watch the unit named "eastSoldier".
Additional Information
- See also:
- commandWatchlookAtglanceAt
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on April 18, 2015 - 07:50 (UTC)
- Waffle SS.
- Also controls where a vehicle gunner aims.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands