BIS fnc FTLmanager: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Sides | |gr1 = Sides | ||
| '''FTL''' ('''F'''riendly '''T'''o '''L'''ocal) manager tracks relationship between player and civilian side.<br> | | '''FTL''' ('''F'''riendly '''T'''o '''L'''ocal) manager tracks relationship between player and civilian side.<br> | ||
'''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]]. | '''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]]. | ||
| [functionCalled, type] call [[BIS_fnc_FTLmanager]] | | [functionCalled, type] call [[BIS_fnc_FTLmanager]] | ||
|p1= functionCalled: [[String]] - One of the following: | |p1= functionCalled: [[String]] - One of the following: | ||
Line 17: | Line 17: | ||
* "GetFTLState" - returns current FTL state<br>Return: [[String]] - FTL state: "LOW", "NEUTRAL" or "HIGH" | * "GetFTLState" - returns current FTL state<br>Return: [[String]] - FTL state: "LOW", "NEUTRAL" or "HIGH" | ||
* "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards<br>Return: | * "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards<br>Return: | ||
* "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect | * "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect | ||
|p2= type: [[String]] - Can be one of the following: | |p2= type: [[String]] - Can be one of the following: | ||
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* "TaskGreatFailed" (-0.6) | * "TaskGreatFailed" (-0.6) | ||
* "CivHouseDestroyed" (-0.5) | * "CivHouseDestroyed" (-0.5) | ||
* "GreatHouseDestroyed" (-0.8) | * "GreatHouseDestroyed" (-0.8) | ||
| [[Boolean]] - [[false]] if the manager is not initialised yet | | [[Boolean]] - [[false]] if the manager is not initialised yet | ||
|x1= <code>["Init"] [[call]] [[BIS_fnc_FTLmanager]];</code> | |x1= <code>["Init"] [[call]] [[BIS_fnc_FTLmanager]];</code> | ||
| [[FriendlyToLocal System]] | | [[FriendlyToLocal System]] | ||
}} | }} |
Revision as of 22:23, 17 January 2021
Description
- Description:
- FTL (Friendly To Local) manager tracks relationship between player and civilian side.
FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System. - Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [functionCalled, type] call BIS_fnc_FTLmanager
- Parameters:
- functionCalled: String - One of the following:
- "Init" - initialises the FTL manager
Return: Number - FTL State - "Destroy" - destroys the current FTL manager instance
Return: - "GetFTLState" - returns current FTL state
Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH" - "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
Return: - "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
Return: Number - respect
- "Init" - initialises the FTL manager
- type: String - Can be one of the following:
- "sysUpdate" (internal use)
- "NONE" (no change)
- "CivKilled" (-0.5)
- "VIPCivKilled" (-0.7)
- "RebelKilled" (-0.3)
- "TaskSmallRefused" (-0.05)
- "TaskSmallDone" (+0.4)
- "TaskSmallFailed" (-0.4)
- "TaskGreatRefused" (-0.1)
- "TaskGreatDone" (+0.6)
- "TaskGreatFailed" (-0.6)
- "CivHouseDestroyed" (-0.5)
- "GreatHouseDestroyed" (-0.8)
- Return Value:
- Boolean - false if the manager is not initialised yet
Examples
- Example 1:
["Init"] call BIS_fnc_FTLmanager;
Additional Information
- See also:
- FriendlyToLocal System
Notes
-
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