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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.34 | |1.34 | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
|gr1= Groups | |gr1= Groups | ||
| {{{!}} class{{=}}"wikitable" style{{=}}"float: right; font-size: 0.9em; margin: 0 0 0.5em 1.5em" | | {{{!}} class{{=}}"wikitable" style{{=}}"float: right; font-size: 0.9em; margin: 0 0 0.5em 1.5em" | ||
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Join all units in the array to given group. | Join all units in the array to given group. | ||
To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[join]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[join]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | ||
| unitArray '''join''' group | | unitArray '''join''' group | ||
|p1= unitArray: [[Array]] - units to join group | |p1= unitArray: [[Array]] - units to join group | ||
|p2= group: [[Group]] or [[Object]] | |p2= group: [[Group]] or [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[_unitOne, _unitTwo] [[join]] [[player]];</code> | |x1= <code>[_unitOne, _unitTwo] [[join]] [[player]];</code> | ||
|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code> | |x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code> | ||
| [[joinAs]], [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]] | | [[joinAs]], [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]] | ||
| | | |
Revision as of 01:02, 18 January 2021
Description
- Description:
-
Maximum number of
units per groupOperation Flashpoint 12 Armed Assault 144 Arma 2 ? Arma 3 3000+ Join all units in the array to given group.
To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. - Groups:
- Groups
Syntax
- Syntax:
- unitArray join group
- Parameters:
- unitArray: Array - units to join group
- group: Group or Object
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- joinAsjoinAsSilentjoinSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands