BIS fnc selectRespawnTemplate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 30: | Line 30: | ||
}} | }} | ||
[[Category:Functions|{{uc:selectRespawnTemplate}}]] | [[Category:Functions|{{uc:selectRespawnTemplate}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:selectRespawnTemplate}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:selectRespawnTemplate}}]] |
Revision as of 01:09, 18 January 2021
Description
- Description:
- Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [mode, arguments] call BIS_fnc_selectRespawnTemplate
- Parameters:
- mode: String - case-sensitive, can be one of:
- "playerKilledScript"
- "playerRespawnScript"
- "playerRespawnSeagullScript"
- "playerResurrectScript"
- "playerRespawnOtherUnitScript"
- "initRespawn"
- "initRespawnStart"
- "initRespawnEnd"
- arguments: Array
- Return Value:
- Array of Script handle
Examples
- Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;
Additional Information
- See also:
- Description.ext/respawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note