getUnitTrait: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>
| [[setUnitTrait]], [[getAllUnitTraits]]
| [[setUnitTrait]], [[getAllUnitTraits]]
| |MPBEHAVIOUR=
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Revision as of 10:53, 18 January 2021

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.
For the default values please visit setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
Unit: Object
skillName: String - Name of the skill
Return Value:

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTraitgetAllUnitTraits

Notes

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Notes

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