respawnVehicle: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
For this command to work (in both SP & MP) you need the appropriate markers in the mission. | |||
The markers are... | |||
<pre>respawn_vehicle_west | |||
respawn_vehicle_east | |||
respawn_vehicle_querilla | |||
respawn_vehicle_civilian | |||
</pre> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:35, 28 May 2007
Description
- Description:
- Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from Description.ext is used. Count tells how many respawns is processed (default unlimited).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Nothing
- Parameters:
- vehicle: Object
- [delay = -1, count = 0]: Array
- Return Value:
- Return value needed
Examples
- Example 1:
car respawnVehicle [5.0, 3]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For this command to work (in both SP & MP) you need the appropriate markers in the mission.
The markers are...
respawn_vehicle_west respawn_vehicle_east respawn_vehicle_querilla respawn_vehicle_civilian