clientOwner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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|x1= <code>_id = '''clientOwner''';</code> | |x1= <code>_id = '''clientOwner''';</code> | ||
| [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | | [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | ||
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Revision as of 10:28, 18 January 2021
Description
- Description:
- Returns the machine network ID of the client executing the command.
- Groups:
- Multiplayer
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.