posScreenToWorld: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
||
Line 27: | Line 27: | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
Revision as of 13:42, 18 January 2021
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to ctrlMapScreenToWorld.
- Groups:
- Positions
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world position in format [x,y,0]
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;