setPlateNumber: Difference between revisions

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m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.82 |Game version=
|1.82


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


|Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!|DESCRIPTION=
|Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!


| vehicle '''setPlateNumber''' string |SYNTAX=
| vehicle '''setPlateNumber''' string


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= string: [[String]] |PARAMETER2=
|p2= string: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


   
   
|x1= <code>[[vehicle]] [[player]] '''setPlateNumber''' "Custom Plate 99"</code> |EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] '''setPlateNumber''' "Custom Plate 99"</code>


|x2= Reset plate to the world's randomized template:<code>_return = "";
|x2= Reset plate to the world's randomized template:<code>_return = "";
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});
});
} [[forEach]] ([[getText]] (_cfg >> "plateFormat") [[splitString]] "");
} [[forEach]] ([[getText]] (_cfg >> "plateFormat") [[splitString]] "");
_car [[setPlateNumber]] _return;</code> |EXAMPLE2=
_car [[setPlateNumber]] _return;</code>


| [[getPlateNumber]] |SEEALSO=
| [[getPlateNumber]]


}}
}}

Revision as of 11:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setPlateNumber string
Parameters:
vehicle: Object
string: String
Return Value:
Nothing

Examples

Example 1:
vehicle player setPlateNumber "Custom Plate 99"
Example 2:
Reset plate to the world's randomized template:_return = ""; _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;

Additional Information

See also:
getPlateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2018 - 05:34 (UTC)
demellion
NOTICE: If this command is performed where argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.