BIS fnc attachToRelative: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
Lou Montana (talk | contribs) m (Text replacement - "(\| )+\}\}" to "}}") |
||
Line 26: | Line 26: | ||
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | | [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | ||
}} | }} | ||
Revision as of 14:57, 18 January 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note