vectorModelToWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
|arma3 |= Game | |arma3 |= Game | ||
|1.72 | |1.72 | ||
|arg | |arg= | ||
|eff | |eff= | ||
|gr1= Math - Vectors | |gr1= Math - Vectors | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts vector from model to world space in render time scope. | | Converts vector from model to world space in render time scope. | ||
| object '''vectorModelToWorldVisual''' modelDir | | object '''vectorModelToWorldVisual''' modelDir | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | ||
|p3 | |p3= | ||
|p4 | |p4= | ||
|p5 | |p5= | ||
|p6 | |p6= | ||
| [[Array]] - vector direction in world space in format [x,y,z] | | [[Array]] - vector direction in world space in format [x,y,z] | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code> | ||
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]] | |[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]] | ||
}} | }} | ||
Revision as of 11:41, 18 January 2021
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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