setVelocityModelSpace: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.68 | |1.68 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets the velocity (speed vector) of the given vehicle relative to its model. | | Sets the velocity (speed vector) of the given vehicle relative to its model. | ||
| vehicle '''setVelocityModelSpace''' [x, y, z] | | vehicle '''setVelocityModelSpace''' [x, y, z] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [x, y, z]: [[Array]] - relative direction vector | |p2= [x, y, z]: [[Array]] - relative direction vector | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>car [[setVelocityModelSpace]] [0, 10, 0]; //pushes car forward</code> | |x1= <code>car [[setVelocityModelSpace]] [0, 10, 0]; //pushes car forward</code> | ||
| [[velocityModelSpace]], [[velocity]], [[setVelocity]], [[setVelocityTransformation]], [[speed]] | | [[velocityModelSpace]], [[velocity]], [[setVelocity]], [[setVelocityTransformation]], [[speed]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets the velocity (speed vector) of the given vehicle relative to its model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVelocityModelSpace [x, y, z]
- Parameters:
- vehicle: Object
- [x, y, z]: Array - relative direction vector
- Return Value:
- Nothing
Examples
- Example 1:
car setVelocityModelSpace [0, 10, 0]; //pushes car forward
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note