setPilotLight: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|gr1 = Lights | |gr1 = Lights | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | | Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | ||
| vehicle [[setPilotLight]] set | | vehicle [[setPilotLight]] set | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= set: [[Boolean]] | |p2= set: [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>car [[setPilotLight]] [[true]];</code> | |x1= <code>car [[setPilotLight]] [[true]];</code> | ||
| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] | | [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };