setConvoySeparation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
m (Text replacement - "<h3 style='display:none'>Bottom Section</h3>" to "") |
||
Line 25: | Line 25: | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:48, 18 January 2021
Description
- Description:
- Sets the distance to keep to the vehicle which is in front.
- This command has to be applied to all vehicles in a convoy in order to have a separation of, for example, 50 m.
- Vehicles in a convoy can also have different distances.
- It's recommended that small values (<10m) should only be used for slowly moving convoys, otherwise AI driven vehicles will leave the road frequently to avoid collisions
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setConvoySeparation distance
- Parameters:
- vehicle: Object
- distance: Number
- Return Value:
- Nothing
Examples
- Example 1:
vehicle setConvoySeparation 20;
Additional Information
- See also:
- forceFollowRoad
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note