clientOwner: Difference between revisions
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|gr1 = Multiplayer | |gr1 = Multiplayer | ||
| Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. | | Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. |
Revision as of 17:03, 18 January 2021
Description
- Description:
- Returns the machine network ID of the client executing the command.
- Groups:
- Multiplayer
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.