getFriend: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\| * )+\}\}" to "}}")
m (Text replacement - " {3,}\|" to " |")
Line 18: Line 18:


| [[Number]] - Decimal value between 0.0 to 1.0
| [[Number]] - Decimal value between 0.0 to 1.0


|x1= <code>value <nowiki>=</nowiki> [[west]] [[getFriend]] [[east]];</code>
|x1= <code>value <nowiki>=</nowiki> [[west]] [[getFriend]] [[east]];</code>


|x2= <code>_isEnemy <nowiki>=</nowiki> [[side]] _killer [[getFriend]] [[side]] _victim < 0.6;</code>
|x2= <code>_isEnemy <nowiki>=</nowiki> [[side]] _killer [[getFriend]] [[side]] _victim < 0.6;</code>


| [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
| [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]

Revision as of 17:19, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side relations.
Groups:
Sides

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - Decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriendBIS_fnc_sideIsFriendlyBIS_fnc_sideIsEnemySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note