owner: Difference between revisions

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| [[publicVariableClient]], [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]]
| [[publicVariableClient]], [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]]
}}
}}



Revision as of 00:38, 19 January 2021

Hover & click on the images for description

Description

Description:
On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
Groups:
Multiplayer

Syntax

Syntax:
owner object
Parameters:
object: Object -
Return Value:
Number

Examples

Example 1:
_clientID = owner _someobject;

Additional Information

See also:
publicVariableClientsetOwnersetGroupOwnergroupOwnerflagOwneronPlayerConnecteddidJIPOwnerlocaladminremoteExecutedOwner

Notes

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