createMarkerLocal: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
(explanation of return value)
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|p5= creator: [[Object]] - (Optional) The marker creator for MP. {{Since|arma3|2.01.146752}}
|p5= creator: [[Object]] - (Optional) The marker creator for MP. {{Since|arma3|2.01.146752}}


| [[String]]
| [[String]] - The marker's name or empty string if the marker name is not unique.
   
   
|x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code>
|x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code>

Revision as of 13:52, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
Groups:
Markers

Syntax

Syntax:
Syntax needed
Parameters:
[name, position, channel, creator]: Array
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
channel: Number - (Optional)The marker side for MP. Template:Since
creator: Object - (Optional) The marker creator for MP. Template:Since
Return Value:
Return value needed

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";