BIS fnc cargoTurretIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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[[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> | [[private]] _playerTurretPath = [_vehicle, [[player]]] [[call]] [[BIS_fnc_cargoTurretIndex]];</code> | ||
| [[turretUnit]] [[moveInTurret]] [[allTurrets]] | |seealso= [[turretUnit]] [[moveInTurret]] [[allTurrets]] | ||
}} | }} |
Revision as of 00:24, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - the vehicle to check
- personOrTurretPath: Person or Array of Numbers - unit to find or turret path
- Return Value:
- Return value needed
Examples
- Example 1:
private _vehicle = vehicle player; private _turretCargoIndex = [_vehicle, [0, 1]] call BIS_fnc_cargoTurretIndex; private _playerTurretPath = [_vehicle, player] call BIS_fnc_cargoTurretIndex;
Additional Information
- See also:
- turretUnit moveInTurret allTurrets
Notes
-
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