remoteExecutedOwner: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *Exec *= * " to " ") |
||
Line 4: | Line 4: | ||
|arg= | |arg= | ||
|eff= | |eff= | ||
|serverExec | |serverExec= | ||
|gr1 = Multiplayer | |gr1 = Multiplayer |
Revision as of 18:54, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_callerRE = remoteExecutedOwner;
- Example 2:
- Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request recieved!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2017 - 09:31 (UTC)
- Demellion
-
NOTE: Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
Will prevent from code being accidentally sent to everyone on the server.