setLightColor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
Line 28: Line 28:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]<dd class="note">
<dt class="note">[[User:Feersum|Feersum]]<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
Line 38: Line 38:
_light [[lightAttachObject]] [_object, [0,0,0]];
_light [[lightAttachObject]] [_object, [0,0,0]];
</code>
</code>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br>
To clarify:<br>
To clarify:<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
<dd class="notedate">Posted on Mar 24, 2014 - 23:58
<dd class="notedate">Posted on Mar 24, 2014 - 23:58</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:
<code>
<code>

Revision as of 01:05, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Return value needed

Examples

Example 1:
myLight setLightColor [0.5,0,0]; // produces red

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.