setFaceAnimation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code> | |x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code> | ||
| [[setRandomLip]], [[setMimic]], [[animate]], [[animationPhase]], [[animateDoor]] | |seealso= [[setRandomLip]], [[setMimic]], [[animate]], [[animationPhase]], [[animateDoor]] | ||
}} | }} | ||
Revision as of 00:01, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsBroken Commands
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object
- blink: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier1 setFaceAnimation 0.5;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 09:01, 23 December 2008 (CET)
- Lou Montana
- Setting face animation to 4 will give "devilish" features (ArmA)