BIS fnc scriptedMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
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[[Category:{{Name|arma2oa}}: Functions|{{uc:scriptedMove}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:scriptedMove}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:scriptedMove}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:scriptedMove}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:scriptedMove}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:scriptedMove}}]] |
Revision as of 02:01, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- waypoints: Array of Positions
- code: Code - (Optional, default
{}
) code to run after waypoint completion - walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
- animLength: Number - (not optional if walkAnim is defined)
- Return Value:
- Return value needed
Examples
- Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note