worldToScreen: Difference between revisions

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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note"> please take [[SafeZone|safezones]] in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered
<dd class="note"> please take [[SafeZone|safezones]] in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

Revision as of 01:19, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Positions

Syntax

Syntax:
Syntax needed
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Return value needed

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered