setSkill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
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<dd class="notedate">Posted on August 4, 2006 - 12:01</dd> | <dd class="notedate">Posted on August 4, 2006 - 12:01</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]] | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Approximate ranges are: | Approximate ranges are: | ||
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<dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | <dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | ||
<dt class="note">[[User:Kronzky|Kronzky]] | <dt class="note">[[User:Kronzky|Kronzky]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. |
Revision as of 01:26, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- skill: Number in 0..1 range
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String
- value: Number in 0..1 range
- Return Value:
- Nothing
Examples
- Example 1:
_hero setSkill 1;
- Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:01
- hardrock
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.