hasWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
Line 41: Line 41:
</dl>
</dl>


[[Category:Scripting Commands|HASWEAPON]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]

Revision as of 01:44, 5 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Return value needed

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.