setLightColor: Difference between revisions

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m (Text replacement - "ArmA3" to "{{arma3}}")
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<dd class="notedate">Posted on Mar 24, 2014 - 23:58</dd>
<dd class="notedate">Posted on Mar 24, 2014 - 23:58</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In {{arma3}} ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In {{arma3}} ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:
<code>
<code>_light [[setLightUseFlare]] true;
_light [[setLightUseFlare]] true;
_light [[setLightFlareSize]] 2;
_light [[setLightFlareSize]] 2;
_light [[setLightFlareMaxDistance]] 60;
_light [[setLightFlareMaxDistance]] 60;

Revision as of 16:52, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Return value needed

Examples

Example 1:
myLight setLightColor [0.5,0,0]; // produces red

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.