setUnitTrait: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " " to " ")
Line 27: Line 27:
|
|
}}
}}





Revision as of 22:36, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - The unit whose trait should be set
skillName: String - Name of the skill
value: Boolean or Number - Value (see above)
isCustom (optional): Boolean - Must be set to true in case of custom
Return Value:
Return value needed

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 27, 2016 - 18:12 (UTC)
R3vo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Posted on October 20, 2017 - 05:49 (UTC)
Midnight
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.