addBackpackGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
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| Adds a backpack to a unit (even non-local).<br><br> | | Adds a backpack to a unit (even non-local).<br><br> | ||
{{Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}} | {{Feature |$Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}} | ||
| unit '''addBackpackGlobal''' backpack | | unit '''addBackpackGlobal''' backpack |
Revision as of 00:18, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Return value needed
Examples
- Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
- Example 2:
_unit spawn { if (!isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { !isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; };
Additional Information
- See also:
- See also needed
Notes
-
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