setUnitTrait: Difference between revisions
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<dd class="notedate">Posted on April 27, 2016 - 18:12 (UTC)</dd> | <dd class="notedate">Posted on April 27, 2016 - 18:12 (UTC)</dd> | ||
<dt class="note">[[User:R3vo|R3vo]]</dt> | <dt class="note">[[User:R3vo|R3vo]]</dt> |
Revision as of 13:39, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - The unit whose trait should be set
- skillName: String - Name of the skill
- value: Boolean or Number - Value (see above)
- isCustom (optional): Boolean - Must be set to true in case of custom
- Return Value:
- Return value needed
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2016 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on October 20, 2017 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.