BIS fnc roundDir: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|gr1 = Math | |gr1= Math | ||
| Round direction to nearest set rounding; used for determining cardinal direction. | |descr= Round direction to nearest set rounding; used for determining cardinal direction. | ||
| [rawDirection, rounding] call [[BIS_fnc_roundDir]] | |s1= [rawDirection, rounding] call [[BIS_fnc_roundDir]] | ||
|p1= rawDirection: [[Number]] - direction to round | |p1= rawDirection: [[Number]] - direction to round | ||
Line 15: | Line 15: | ||
|p2= rounding: [[Number]] - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270. | |p2= rounding: [[Number]] - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270. | ||
| [[Number]] - rounded direction, depending on input '''can be negative or over 360''' | |r1= [[Number]] - rounded direction, depending on input '''can be negative or over 360''' | ||
|x1= <code>[[player]] [[setDir]] (<nowiki>[</nowiki>[[getDir]] [[player]], 45] [[call]] [[BIS_fnc_roundDir]]);</code> | |x1= <code>[[player]] [[setDir]] (<nowiki>[</nowiki>[[getDir]] [[player]], 45] [[call]] [[BIS_fnc_roundDir]]);</code> | ||
|x2= <code>[204.2, 10] [[call]] [[BIS_fnc_roundDir]]; {{ | |x2= <code>[204.2, 10] [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 200}}</code> | ||
|x3= <code>[271, 180] [[call]] [[BIS_fnc_roundDir]]; {{ | |x3= <code>[271, 180] [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 360}}</code> | ||
|x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{ | |x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 90}}</code> | ||
| [[setDir]], [[getRelDir]], [[round]] | |seealso= [[setDir]], [[getRelDir]], [[round]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:roundDir}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:roundDir}}]] |
Revision as of 17:00, 7 February 2021
Description
- Description:
- Round direction to nearest set rounding; used for determining cardinal direction.
- Execution:
- call
- Groups:
- Math
Syntax
- Syntax:
- [rawDirection, rounding] call BIS_fnc_roundDir
- Parameters:
- rawDirection: Number - direction to round
- rounding: Number - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270.
- Return Value:
- Number - rounded direction, depending on input can be negative or over 360
Examples
- Example 1:
player setDir ([getDir player, 45] call BIS_fnc_roundDir);
- Example 2:
[204.2, 10] call BIS_fnc_roundDir; // will return 200
- Example 3:
[271, 180] call BIS_fnc_roundDir; // will return 360
- Example 4:
70 call BIS_fnc_roundDir; // will return 90
Additional Information
Notes
-
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