BIS fnc moduleDamage: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
||
Line 8: | Line 8: | ||
| Damage given vehicles. | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | {{Feature|Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | ||
{{Icon|globalArgument|32}} [[setDamage]] is used.}} | {{Icon|globalArgument|32}} [[setDamage]] is used.}} | ||
Revision as of 00:02, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Return value needed
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note