BIS fnc moduleFDFadeMarker: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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};</code>Creates a pulsating marker | };</code>Creates a pulsating marker | ||
| [[markerAlpha]], [[setMarkerAlpha]] | |seealso= [[markerAlpha]], [[setMarkerAlpha]] | ||
}} | }} |
Revision as of 00:26, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Modules - Firing Drills
Syntax
- Syntax:
- Syntax needed
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Return value needed
Examples
- Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
- Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };
Creates a pulsating marker
Additional Information
- See also:
- markerAlphasetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note