BIS fnc randomPosIntersection: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |exec= call " to " ")
m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
Line 2: Line 2:


|game1= arma3
|game1= arma3
|version1= 1.82
|version1= 1.82



Revision as of 10:13, 14 June 2021

Hover & click on the images for description

Description

Description:
Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.
Execution:
call
Groups:
PositionsGeometry

Syntax

Syntax:
[firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
Parameters:
firstCircle: Object, String or Array - First circle. Can be a trigger, a marker or an array in form
secondCircle: Object, String or Array - Second circle. Same as above.
positioning1: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
positioning2: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
Return Value:
Array - 2D Position

Examples

Example 1:
[trigger1,trigger2,0.75,0.75] call BIS_fnc_randomPosIntersection;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note