addWeaponGlobal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
Lou Montana (talk | contribs) m (Text replacement - " +\|\$Warning( *)\|" to " |$1Warning$1|") |
||
Line 18: | Line 18: | ||
To make sure the added weapon is loaded and ready, add the magazine first. | To make sure the added weapon is loaded and ready, add the magazine first. | ||
{{Feature | | {{Feature | Warning | This command is broken when used on dedicated server}} | ||
| object '''addWeaponGlobal''' weapon | | object '''addWeaponGlobal''' weapon |
Revision as of 00:31, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsVehicle InventoryUnit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object : Object - Unit or vehicle to add the weapon to
- weapon: String - Weapon class name
- Return Value:
- Return value needed
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.