say2D: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code><nowiki>[</nowiki>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code> | |x2= <code><nowiki>[</nowiki>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code> | ||
| [[say]], [[say3D]], [[playSound]], [[createSoundSource]] | |seealso= [[say]], [[say3D]], [[playSound]], [[createSoundSource]] | ||
}} | }} | ||
Revision as of 00:01, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Sounds
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- from: Object - origin of the sound
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- from say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say2D sound
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say2D [sound, maxTitlesDistance, speed]
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- saysay3DplaySoundcreateSoundSource
Notes
-
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