enableFatigue: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | |x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | ||
| [[getFatigue]], [[setFatigue]] | |seealso= [[getFatigue]], [[setFatigue]] | ||
}} | }} | ||
Revision as of 23:41, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Stamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.